
Below are some photographs and movies of the "E6Tuner" software in use.
The software is running in 1024x768 on a 15" monitor, the E6K is on my desk, and there is no TechEdge present (it's in the car) so the wbo2 gauges are absent.
This is what you get after the software has loaded up the ECU data, it goes straight to the driving gauges screen with realtime display of acquired data. Since the ECU is on the bench and not in a car, most the values are 0, with no sensors connected. Keep in mind this is not the final release, these are development shots and some of the things you see will not be the same in the final release.
My primary workbench where I do most of the development, note E6K on the desk with a stripped down gang connector juts for power, rs232, and a few leads for some of the simpler inputs (temp sensors etc) which I can connect to a pot for testing the software.
And now for the videos,
This video shows me running the software, selecting 1024x768 video mode, COM1 for E6K serial port, and disabling the TechEdge support while the program is still in text mode (simple multiple choice questions answered with a menu entry # and hitting enter).
Immediately afterwards, the software begins loading the ECU data and switches to graphics mode (1024x768, as selected). A ECU loading progress gauge is displayed during the loading, you can compare the speed of this loading progress to the loading speed in your DOS software to get a idea of the speed improvements this software has over the old stuff.
Once the ECU data is finished loading, the software goes straight to the driving gauges. If the engine were running, the gauges would be alive with activity displaying the current engine status in realtime. The idea is to make the software friendly for use as an exclusive gauge cluster if the user would like to. There will be a configuration file in the future for setting the serial ports and video mode, even for customizing the layout of the gauges. This will allow the software to load up without any user intervention. Going straight to the driving gauges means you just have to run the program automatically with your system when the car turns on and forget about it, the gauges will be up ASAP. I might also add support for saving a copy of the ECU data locally on the PC running the gauges that will get loaded as the ECU data, instead of having a timely download over the serial port (though with the speed improvements it really doenst take long at all). You would have to be careful though to make sure you keep this copy in sync with the state in the ECU when you make changes.
Immediately after the gauges are on-screen, I hit the Tab key which switches to the map editing page, the map that is shown is the base fuel map in the default 2d editing mode. If I had the TechEdge connected, there would be a large horizontal bar gauge accross the bottom of the screen on this page displaying the current AFR's in realtime.
Since my camera can only take a short clip at a time, I quickly hit the Tab key again to flip pages, the next page is the diagnostic gauges page, this page has a large array of horizontal gauges, it has a gauge for every single data stream available. In this case, there are only E6K data streams available, if there was a TechEdge connected, there would also be an AFR gauge, 3 0-5V ADC gauges, 3 EGT gauges, and another RPM gauge. This page is not intended for general use, it's intended for use when you are diagnosing a problem and need to monitor all the inputs at once, it's comparable to the "Engine Data Page" in the DOS software but is more readable due to the bar gauges easily displaying proportions in addition to the textual representation of the names/values.
I hit Tab again, and you may have noticed in the video, there is what seems to be a blank page. This page is where the datalogging playback/loading will be, I have already finished most the work on this but it has not been integrated into E6Tuner yet, one of the main thing sthat has to be finished before the Beta goes out. Since this page was blank, I quickly hit Tab again which returns me back to the 1st page, the driving gauges.
This concludes the first video, the navigation between the pages is simple, you just hit Tab and it flips immediately, when you go past the last page, it returns to the first. There are only 4 pages at this time so this approach works fine for now, you can also hit Shift-Tab to flip back through the pages if you overshoot what you're looking for.
This video starts out at the driving gauges page, so I can show some other aspects of the software while still fitting in the short clip. I hit the Tab key to flip to the map editing page, the map visible is the base fuel map in 2D mode, 0 RPM range is the visible one. I then hit Ctrl-3 to switch to 3D editing mode, this changes the current map being edited to 3D. While in 3D editing mode I just hold down the X key to make the map rotate about the X axis, holding down Ctrl-X makes it rotate about the X axis in the other direction. Since time was limited I didnt spend much time in the 3D editing mode. While in 3D editing the same keys are used for manipulating the selection and modifying the data as the 2D mode (you can see more about the 2D editing here). The red lines represent the active row and column (where the engine is), if the engine were running, these would be moving. I still have some thing sto work on in the 3D editing, like adding scales and maybe some lines to represent the range of the values (the potential height fo the map, like a bounding box drawn around it in 3D...). IT's already very useful for just looking at the map and seeing irregularities that you didnt know where there when working in 2D mode.
After going full circle with the X axis rotation in 3D mode, I hit Ctrl-2 to return to 2D mode. If I hit Ctrl-1 it would switch to spreadsheet mode. When map editing, you can hit Ctrl-1,2, or 3 to select the spreadsheet, 2d, or 3d editing modes, on ANY of the maps. The software changes immediately, there are no dialog boxes or menus to go through, it's very simple and fast.
Then I hit Tab to go to the diagnostic gauges page, and Tab again to return to the driving gauges. fin.
This video starts out at the driving gauges but I quickly hit Tab and go to the map editing page. While in the map editing page, I cycle through the available maps by hitting Space (the method of changing which map you are editing may change before the beta goes out, I may add a non-linear way to select an arbitray map as an option to linearly cycling, since there are many of them). The maps cycled through are base fuel, base ignition, coolant temperature fuel correction, coolant temperature ignition correction, air temperature fuel correction, air temp ignition correction, primer fuel , post start fuel, cranking ignition, battery voltage fuel correction, and the last one which gets cut short is barometric fuel correction. The next video picks up where this one stops (camera limitations). Note that in any of these maps, one could hit Ctrl-1, Ctrl-2, or Ctrl-3 to switch the editing mode. The 3D editing is kindof superfluous on the single-row maps like the correction maps, but can still be useful I guess, it's mainly provided for consistency purposes though.
This video, like stated above, picks up where the previous one stops, with a quick diversion flipping through the pages
Something else worth noting is that when you change a map editing mode, it only effects that map, not all maps. So if you are editing the base fuel map, and switch to 3D mode (Ctrl-3), then switch to the ignition map, and the ignition map has either never been edited in this session or was last edited in 2D mode, it will be in 2D mode when you switch to it. When you return to the base fuel map, it will still be in 3D mode (where you left it). This is pretty handy because you are likely to only use 3D modes on the multi-row maps, and never on the correction maps, so it would be annoying to change to 3D mode then have to change back to 2D when you flipped to another map that it wasnt desireable on.
Thats it for now, thanks for looking.